About the Game

The Game

In 2014, a person by the name of Passalel made a game. It was called House of Pandemonium, and it was pretty fun.

It was built in Inform, and clunky as all get-out. Due to the language limitations, it had bugs, ran slowly, and was a chore. The gameplay, however, was fun, and there was lots of content.

Then, development went dark. Nothing was heard for a long time. This was actually because Passalel had suffered a major hard drive failure, and lost all of the files used to make the game’s graphics.

So then I (Salty) said to myself, “I bet you can make this game again in a new engine, remove all the problems, and improve the experience with new features and a more robust scripting system.”

That has happened, and now you get to play it. Head on over to the downloads page to download this game, or go to the TFGamesSite forum to bicker about it with other like-minded squareheads.

The Idiots Making It

SaltyJustice is the coder and project lead. It was his (bad) idea to remaster the game, plan it, code it, and release it. You can contact him on the TFGamesSite forum (send a pm, I check it often, I promise!).

Rune MFB is an artist who has volunteered to create and recreate art for the game. Rune has periodic art posts showing art that will be featured in the upcoming Enhanced Mode. He does work primarily as the colorist for Adventure Mode.

Chickenwhite is the sketch artist for the game. She does all the linework in Adventure Mode and does most of the color selection.

Stinkehund does the inking for the character portraits and does the dialogue portrait coloring.

Urimas is the spriter. He made all the game’s sprites from scratch and built all the lovely tiles and most of the special effects used in Adventure Mode.

Passelel is the game’s original creator. He declined to become involved in production of Adventure Mode. He provided the game’s source code for porting to C++ from Inform.

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